OldBlueWater/BlueWater/Assets/02.Scripts/GameManager.cs

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using System;
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using System.Collections;
using System.Collections.Generic;
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using _02.Scripts.WaterAndShip;
using BlueWaterProject;
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using Sirenix.OdinInspector;
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using UnityEngine;
public class GameManager : Singleton<GameManager>
{
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[Title("Manager")]
public DataManager DataManager { get; private set; }
public UnitManager UnitManager { get; private set; }
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[Title("Controller")]
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public CameraController CameraController { get; private set; }
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public UiController UiController { get; private set; }
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public Player player;
public List<Boat> boats = new List<Boat>(10);
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[Range(0f, 1f)]
[SerializeField] private float slowSpeed = 0.1f;
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private void Init()
{
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DataManager = FindObjectOfType<DataManager>();
UnitManager = FindObjectOfType<UnitManager>();
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CameraController = FindObjectOfType<CameraController>();
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UiController = FindObjectOfType<UiController>();
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player = FindObjectOfType<Player>();
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}
protected override void OnAwake()
{
Init();
}
public void testPrint()
{
print("Boat가 목표에 도착해서 이 함수를 호출합니다");
}
public void SlowSpeedMode()
{
Time.timeScale = slowSpeed;
Time.fixedDeltaTime = 0.02f * Time.timeScale;
}
public void DefaultSpeedMode()
{
Time.timeScale = 1f;
Time.fixedDeltaTime = 0.02f;
}
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}