2023-08-17 03:42:12 +00:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Doozy.Runtime.Reactor.Animations;
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using Doozy.Runtime.Reactor.Animators;
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2023-08-22 05:31:24 +00:00
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using Sirenix.OdinInspector;
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2023-08-17 03:42:12 +00:00
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using UnityEngine;
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public class UiManager : Singleton<UiManager>
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{
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[Title("Card")]
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private Transform cardLayoutGroup;
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public UIAnimator CardLayoutGroupAnimator { get; set; }
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[Title("TakeAim")]
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private GameObject takeAim;
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private Texture2D cursorTexture;
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private bool isTakeAim;
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private void Init()
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{
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cardLayoutGroup = transform.Find("CardLayoutGroup");
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CardLayoutGroupAnimator = cardLayoutGroup.GetComponent<UIAnimator>();
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takeAim = transform.Find("Aim").gameObject;
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}
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protected override void OnAwake()
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{
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Init();
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}
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private void Start()
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{
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CursorTextureChange();
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AssaultCardInit();
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}
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public void AddCard() //TODO Test button and function, delete later
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{
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Instantiate(DataManager.Inst.assaultCard, cardLayoutGroup);
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}
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public void AimOnOff(bool isOn)
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{
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takeAim.SetActive(isOn);
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isTakeAim = isOn;
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}
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private void CursorTextureChange()
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{
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cursorTexture = DataManager.Inst.cursorTexture;
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Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto);
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}
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private void AssaultCardInit()
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{
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for (int i = 0; i < DataManager.Inst.CardList.Count; i++)
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{
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var obj = Instantiate(DataManager.Inst.assaultCard, cardLayoutGroup);
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var draggableCard = obj.GetComponent<DraggableCard>();
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draggableCard.card = DataManager.Inst.GetCardDictionaryFromKey(DataManager.Inst.CardList[i]);
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draggableCard.CardInit();
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}
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}
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}
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