OldBlueWater/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Scripts/Data/FX/WindFX.cs

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2023-09-13 05:07:40 +00:00
// Distant Lands 2022.
using System.Collections.Generic;
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace DistantLands.Cozy.Data
{
[System.Serializable]
[CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Wind FX", order = 361)]
public class WindFX : FXProfile
{
[Range(0, 2)]
public float windAmount;
[Range(0, 2)]
public float windSpeed;
[Range(0, 10)]
public float windChangeSpeed = 1;
public float weight;
CozyWeather weather;
public override void PlayEffect()
{
weight = 1;
}
public override void PlayEffect(float i)
{
if (!weather)
if (!InitializeEffect(VFXMod))
return;
if (i <= 0.03f)
{
StopEffect();
return;
}
weight = Mathf.Clamp01(transitionTimeModifier.Evaluate(i));
}
public override void StopEffect()
{
weight = 0;
}
public override bool InitializeEffect(VFXModule VFX)
{
if (VFX == null)
VFX = CozyWeather.instance.VFX;
VFXMod = VFX;
if (!VFX.windManager.isEnabled)
{
return false;
}
if (VFX)
{
VFX.windManager.windFXes.Add(this);
weather = VFX.weatherSphere;
}
return true;
}
public override void DeinitializeEffect()
{
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(WindFX))]
[CanEditMultipleObjects]
public class E_WindFX : E_FXProfile
{
void OnEnable()
{
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(serializedObject.FindProperty("windAmount"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("windSpeed"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("windChangeSpeed"));
EditorGUILayout.Space();
EditorGUILayout.PropertyField(serializedObject.FindProperty("transitionTimeModifier"));
serializedObject.ApplyModifiedProperties();
}
public override void RenderInWindow(Rect pos)
{
float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight);
var propPosB = new Rect(pos.x, pos.y + space * 2, pos.width, EditorGUIUtility.singleLineHeight);
var propPosC = new Rect(pos.x, pos.y + space * 3, pos.width, EditorGUIUtility.singleLineHeight);
var propPosD = new Rect(pos.x, pos.y + space * 4, pos.width, EditorGUIUtility.singleLineHeight);
var propPosE = new Rect(pos.x, pos.y + space * 5, pos.width, EditorGUIUtility.singleLineHeight);
var propPosF = new Rect(pos.x, pos.y + space * 6, pos.width, EditorGUIUtility.singleLineHeight);
serializedObject.Update();
EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("windAmount"));
EditorGUI.PropertyField(propPosB, serializedObject.FindProperty("windSpeed"));
EditorGUI.PropertyField(propPosC, serializedObject.FindProperty("transitionTimeModifier"));
serializedObject.ApplyModifiedProperties();
}
public override float GetLineHeight()
{
return 3;
}
}
#endif
}