OldBlueWater/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Scripts/Data/FX/ThunderFX.cs

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2023-09-13 05:07:40 +00:00
// Distant Lands 2022.
using System.Collections;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace DistantLands.Cozy.Data
{
[System.Serializable]
[CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Thunder FX", order = 361)]
public class ThunderFX : FXProfile
{
public Vector2 timeBetweenStrikes;
public float weight;
CozyThunderManager thunderManager;
public override void PlayEffect()
{
if (!VFXMod)
if (InitializeEffect(null) == false)
return;
if (VFXMod.thunderManager.isEnabled)
weight = 1;
else
weight = 0;
}
public override void PlayEffect(float i)
{
if (!VFXMod)
if (InitializeEffect(null) == false)
return;
if (i <= 0.03f)
{
StopEffect();
return;
}
if (VFXMod.thunderManager.isEnabled)
weight = i;
else
weight = 0;
}
public override void StopEffect()
{
weight = 0;
}
public override bool InitializeEffect(VFXModule VFX)
{
if (VFX == null)
VFX = CozyWeather.instance.VFX;
VFXMod = VFX;
if (!VFX.thunderManager.isEnabled)
{
return false;
}
thunderManager = VFX.thunderManager;
thunderManager.thunderFX.Add(this);
return true;
}
public override void DeinitializeEffect()
{
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(ThunderFX))]
[CanEditMultipleObjects]
public class E_ThunderFX : E_FXProfile
{
void OnEnable()
{
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(serializedObject.FindProperty("timeBetweenStrikes"), new GUIContent("Time Between Strikes"));
serializedObject.ApplyModifiedProperties();
}
public override void RenderInWindow(Rect pos)
{
float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight);
serializedObject.Update();
EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("timeBetweenStrikes"));
serializedObject.ApplyModifiedProperties();
}
public override float GetLineHeight()
{
return 1;
}
}
#endif
}