166 lines
4.5 KiB
C#
166 lines
4.5 KiB
C#
![]() |
// Distant Lands 2022.
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using System.Collections.Generic;
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using UnityEngine;
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using System.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace DistantLands.Cozy.Data
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{
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[System.Serializable]
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[CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Particle FX", order = 361)]
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public class ParticleFX : FXProfile
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{
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public CozyParticles particleSystem;
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private CozyParticles runtimeRef;
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public bool autoScale;
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public override void PlayEffect()
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{
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if (InitializeEffect(VFXMod) == false)
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return;
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if (runtimeRef.transform.parent == null)
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{
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runtimeRef.transform.parent = VFXMod.particleManager.parent;
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runtimeRef.transform.localPosition = Vector3.zero;
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}
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runtimeRef.Play();
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}
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public override void PlayEffect(float intensity)
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{
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if (InitializeEffect(VFXMod) == false)
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return;
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if (intensity <= 0.03f)
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{
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StopEffect();
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return;
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}
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if (runtimeRef.transform.parent == null)
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{
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runtimeRef.transform.parent = VFXMod.particleManager.parent;
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runtimeRef.transform.localPosition = Vector3.zero;
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}
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runtimeRef.Play(transitionTimeModifier.Evaluate(intensity));
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}
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public override void StopEffect()
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{
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if (!runtimeRef)
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return;
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runtimeRef.Stop();
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}
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public override bool InitializeEffect(VFXModule VFX)
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{
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if (VFX == null)
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VFX = CozyWeather.instance.VFX;
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VFXMod = VFX;
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if (!VFX.particleManager.isEnabled)
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{
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return false;
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}
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if (runtimeRef == null)
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{
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runtimeRef = Instantiate(particleSystem).GetComponent<CozyParticles>();
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if (autoScale)
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runtimeRef.transform.localScale *= VFX.weatherSphere.transform.localScale.x;
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runtimeRef.particleManager = VFX.particleManager;
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runtimeRef.SetupTriggers();
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runtimeRef.gameObject.name = name;
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runtimeRef.transform.parent = runtimeRef.particleManager.parent;
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runtimeRef.transform.localPosition = Vector3.zero;
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}
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return true;
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}
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public override void DeinitializeEffect()
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{
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runtimeRef.Stop();
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if (runtimeRef.m_ParticleTypes[0].particleSystem.main.startLifetime.mode == ParticleSystemCurveMode.Constant)
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Destroy(runtimeRef.gameObject, runtimeRef.m_ParticleTypes[0].particleSystem.main.startLifetime.constant);
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else
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Destroy(runtimeRef.gameObject, runtimeRef.m_ParticleTypes[0].particleSystem.main.startLifetime.constantMax);
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runtimeRef = null;
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(ParticleFX))]
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[CanEditMultipleObjects]
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public class E_ParticleFX : E_FXProfile
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{
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void OnEnable()
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{
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(serializedObject.FindProperty("particleSystem"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("autoScale"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("transitionTimeModifier"));
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serializedObject.ApplyModifiedProperties();
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}
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public override void RenderInWindow(Rect pos)
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{
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float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight);
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var propPosB = new Rect(pos.x, pos.y + space * 2, pos.width, EditorGUIUtility.singleLineHeight);
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var propPosC = new Rect(pos.x, pos.y + space * 3, pos.width, EditorGUIUtility.singleLineHeight);
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serializedObject.Update();
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EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("particleSystem"));
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EditorGUI.PropertyField(propPosB, serializedObject.FindProperty("autoScale"));
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EditorGUI.PropertyField(propPosC, serializedObject.FindProperty("transitionTimeModifier"));
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serializedObject.ApplyModifiedProperties();
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}
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public override float GetLineHeight()
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{
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return 3;
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}
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}
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#endif
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}
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