67 lines
2.0 KiB
C#
67 lines
2.0 KiB
C#
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//Distant Lands 2022
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace DistantLands.Cozy.Data
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{
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[System.Serializable]
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public abstract class FXProfile : ScriptableObject
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{
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[TransitionTime]
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[Tooltip("A curve modifier that is used to impact the speed of the transition for this effect.")]
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public AnimationCurve transitionTimeModifier = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1));
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public VFXModule VFXMod;
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/// <summary>
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/// Plays the Cozy effect at maximum intensity.
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/// </summary>
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public abstract void PlayEffect();
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/// <summary>
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/// Plays the Cozy effect at a set intensity.
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/// </summary>
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/// <param name="weight">The weight (or intensity percentage) that this effect will play at. From 0.0 to 1.0</param>
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public abstract void PlayEffect(float weight);
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/// <summary>
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/// Stops the Cozy effect completely..
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/// </summary>
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public abstract void StopEffect();
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/// <summary>
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/// Called to instantiate the Cozy effect.
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/// </summary>
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/// <param name="VFX">Holds a reference to the Cozy Weather VFX Module.</param>
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public abstract bool InitializeEffect(VFXModule VFX);
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/// <summary>
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/// Called to destroy the Cozy effect.
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/// </summary>
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/// <param name="VFX">Holds a reference to the Cozy Weather VFX Module.</param>
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public abstract void DeinitializeEffect();
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(FXProfile))]
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[CanEditMultipleObjects]
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public abstract class E_FXProfile : Editor
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{
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public abstract float GetLineHeight();
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public abstract void RenderInWindow(Rect pos);
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}
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#endif
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}
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