127 lines
2.4 KiB
C#
127 lines
2.4 KiB
C#
![]() |
// Distant Lands 2022.
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using System.Collections.Generic;
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using UnityEngine;
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using System.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace DistantLands.Cozy.Data
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{
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[System.Serializable]
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[CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Event FX", order = 361)]
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public class EventFX : FXProfile
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{
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public CozyEventManager events;
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public bool playing;
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public delegate void OnCall();
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public event OnCall onCall;
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public void RaiseOnCall()
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{
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if (onCall != null)
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onCall();
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}
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public delegate void OnEnd();
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public event OnEnd onEnd;
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public void RaiseOnEnd()
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{
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if (onEnd != null)
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onEnd();
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}
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public override void PlayEffect()
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{
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if (!playing)
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{
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playing = true;
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if (onCall != null)
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onCall.Invoke();
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}
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}
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public override void PlayEffect(float intensity)
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{
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if (intensity > 0.5f)
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PlayEffect();
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else
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StopEffect();
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}
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public override void StopEffect()
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{
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if (playing)
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{
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playing = false;
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if (onEnd != null)
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onEnd.Invoke();
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}
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}
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public override bool InitializeEffect(VFXModule VFX)
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{
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if (events == null)
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events = CozyWeather.instance.GetModule<CozyEventManager>();
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VFXMod = VFX;
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return true;
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}
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public override void DeinitializeEffect()
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{
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//No further action needed
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(EventFX))]
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[CanEditMultipleObjects]
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public class E_EventFX : E_FXProfile
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{
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void OnEnable()
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{
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.HelpBox("No other properties to adjust! Set events in the Cozy Event Module!", MessageType.Info);
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serializedObject.ApplyModifiedProperties();
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}
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public override void RenderInWindow(Rect pos)
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{
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}
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public override float GetLineHeight()
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{
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return 0;
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}
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}
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#endif
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}
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