OldBlueWater/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Scripts/Data/FX/AudioFX.cs

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2023-09-13 05:07:40 +00:00
// Distant Lands 2022.
using System.Collections;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace DistantLands.Cozy.Data
{
[System.Serializable]
[CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Audio FX", order = 361)]
public class AudioFX : FXProfile
{
public AudioClip clip;
private AudioSource runtimeRef;
public float maximumVolume = 1;
public override void PlayEffect()
{
if (!runtimeRef)
if (InitializeEffect(VFXMod) == false)
return;
if (runtimeRef.transform.parent == null)
{
runtimeRef.transform.parent = VFXMod.particleManager.parent;
runtimeRef.transform.localPosition = Vector3.zero;
}
if (!runtimeRef.isPlaying)
runtimeRef.Play();
runtimeRef.volume = maximumVolume * VFXMod.audioManager.volumeMultiplier;
}
public override void PlayEffect(float vol)
{
if (!runtimeRef)
if (InitializeEffect(VFXMod) == false)
return;
if (vol <= 0.03f)
{
StopEffect();
return;
}
if (runtimeRef.transform.parent == null)
{
runtimeRef.transform.parent = VFXMod.particleManager.parent;
runtimeRef.transform.localPosition = Vector3.zero;
}
if (!runtimeRef.isPlaying && runtimeRef.isActiveAndEnabled)
runtimeRef.Play();
runtimeRef.volume = Mathf.Clamp01(transitionTimeModifier.Evaluate(vol)) * maximumVolume * VFXMod.audioManager.volumeMultiplier;
}
public override void StopEffect()
{
if (!runtimeRef)
return;
if (runtimeRef.isPlaying)
runtimeRef.Stop();
runtimeRef.volume = 0;
}
public override bool InitializeEffect(VFXModule VFX)
{
if (VFX == null)
VFX = CozyWeather.instance.VFX;
VFXMod = VFX;
if (!VFX.audioManager.isEnabled)
{
return false;
}
if (runtimeRef == null)
{
runtimeRef = new GameObject().AddComponent<AudioSource>();
runtimeRef.gameObject.name = name;
runtimeRef.transform.parent = VFX.audioManager.parent;
runtimeRef.clip = clip;
runtimeRef.outputAudioMixerGroup = VFX.audioManager.weatherFXMixer;
runtimeRef.volume = 0;
runtimeRef.loop = true;
}
return true;
}
public override void DeinitializeEffect()
{
if (runtimeRef)
Destroy(runtimeRef.gameObject);
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(AudioFX))]
[CanEditMultipleObjects]
public class E_AudioFX : E_FXProfile
{
void OnEnable()
{
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(serializedObject.FindProperty("clip"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("maximumVolume"));
EditorGUILayout.Space();
EditorGUILayout.PropertyField(serializedObject.FindProperty("transitionTimeModifier"));
serializedObject.ApplyModifiedProperties();
}
public override void RenderInWindow(Rect pos)
{
float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight);
var propPosB = new Rect(pos.x, pos.y + space * 2, pos.width, EditorGUIUtility.singleLineHeight);
var propPosD = new Rect(pos.x, pos.y + space * 3, pos.width, EditorGUIUtility.singleLineHeight);
serializedObject.Update();
EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("clip"));
EditorGUI.PropertyField(propPosB, serializedObject.FindProperty("maximumVolume"));
EditorGUI.PropertyField(propPosD, serializedObject.FindProperty("transitionTimeModifier"));
serializedObject.ApplyModifiedProperties();
}
public override float GetLineHeight()
{
return 3;
}
}
#endif
}