OldBlueWater/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Scripts/Data/ClimateProfile.cs

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2023-09-13 05:07:40 +00:00
// Distant Lands 2022.
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace DistantLands.Cozy.Data
{
[System.Serializable]
[CreateAssetMenu(menuName = "Distant Lands/Cozy/Climate Profile", order = 361)]
public class ClimateProfile : ScriptableObject
{
[Tooltip("The global temprature during the year. the x-axis is the current day over the days in the year and the y axis is the temprature in farenheit.")]
public AnimationCurve tempratureOverYear;
[Tooltip("The global precipitation during the year. the x-axis is the current day over the days in the year and the y axis is the precipitation.")]
public AnimationCurve precipitationOverYear;
[Tooltip("The local temprature during the day. the x-axis is the current ticks over 360 and the y axis is the temprature change in farenheit from the global temprature.")]
public AnimationCurve tempratureOverDay;
[Tooltip("The local precipitation during the day. the x-axis is the current ticks over 360 and the y axis is the precipitation change from the global precipitation.")]
public AnimationCurve precipitationOverDay;
[Tooltip("Adds an offset to the global temprature. Useful for adding biomes or climate change by location or elevation")]
public float tempratureFilter;
[Tooltip("Adds an offset to the global precipitation. Useful for adding biomes or climate change by location or elevation")]
public float precipitationFilter;
public float GetTemperature(bool celsius)
{
CozyWeather weather = CozyWeather.instance;
float i = (tempratureOverYear.Evaluate(weather.yearPercentage) * tempratureOverDay.Evaluate(weather.GetCurrentDayPercentage())) + tempratureFilter;
if (celsius)
i = (i - 32) * 5 / 9;
return i;
}
public float GetTemperature(bool celsius, CozyWeather weather)
{
float i = (tempratureOverYear.Evaluate(weather.yearPercentage) * tempratureOverDay.Evaluate(weather.GetCurrentDayPercentage())) + tempratureFilter;
if (celsius)
i = (i - 32) * 5 / 9;
return i;
}
public float GetTemperature(bool celsius, CozyWeather weather, float inTicks)
{
float nextDays = inTicks / weather.perennialProfile.ticksPerDay;
float i = (tempratureOverYear.Evaluate((weather.DayAndTime() + nextDays) / weather.GetDaysPerYear()) * tempratureOverDay.Evaluate(weather.GetCurrentDayPercentage())) + tempratureFilter;
if (celsius)
i = (i - 32) * 5 / 9;
return i;
}
public float GetHumidity()
{
CozyWeather weather = CozyWeather.instance;
float i = (precipitationOverYear.Evaluate(weather.yearPercentage) * precipitationOverDay.Evaluate(weather.GetCurrentDayPercentage())) + precipitationFilter;
return i;
}
public float GetHumidity(CozyWeather weather)
{
float i = (precipitationOverYear.Evaluate(weather.yearPercentage) * precipitationOverDay.Evaluate(weather.GetCurrentDayPercentage())) + precipitationFilter;
return i;
}
public float GetHumidity(CozyWeather weather, float inTicks)
{
float nextDays = inTicks / weather.perennialProfile.ticksPerDay;
float i = (precipitationOverYear.Evaluate((weather.DayAndTime() + nextDays) / weather.perennialProfile.daysPerYear) * precipitationOverDay.Evaluate(weather.GetCurrentDayPercentage())) + precipitationFilter;
return i;
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(ClimateProfile))]
[CanEditMultipleObjects]
public class E_ClimateProfile : Editor
{
SerializedProperty tempratureOverYear;
SerializedProperty precipitationOverYear;
SerializedProperty tempratureOverDay;
SerializedProperty precipitationOverDay;
SerializedProperty tempratureFilter;
SerializedProperty precipitationFilter;
ClimateProfile prof;
void OnEnable()
{
tempratureOverYear = serializedObject.FindProperty("tempratureOverYear");
precipitationOverYear = serializedObject.FindProperty("precipitationOverYear");
tempratureOverDay = serializedObject.FindProperty("tempratureOverDay");
precipitationOverDay = serializedObject.FindProperty("precipitationOverDay");
tempratureFilter = serializedObject.FindProperty("tempratureFilter");
precipitationFilter = serializedObject.FindProperty("precipitationFilter");
prof = (ClimateProfile)target;
}
public override void OnInspectorGUI()
{
serializedObject.Update();
Undo.RecordObject(prof, prof.name + " Profile Changes");
EditorGUILayout.LabelField("Global Curves", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(tempratureOverYear);
EditorGUILayout.PropertyField(precipitationOverYear);
EditorGUILayout.PropertyField(tempratureOverDay);
EditorGUILayout.PropertyField(precipitationOverDay);
EditorGUILayout.Space(20);
EditorGUILayout.LabelField("Global Filters", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(tempratureFilter);
EditorGUILayout.PropertyField(precipitationFilter);
EditorGUILayout.Space();
EditorUtility.SetDirty(prof);
serializedObject.ApplyModifiedProperties();
}
}
#endif
}