OldBlueWater/BlueWater/Assets/02.Scripts/Ai/NewBehaviorTree/Variable/Set/SetTarget.cs

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using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWaterProject.BehaviorAsset.Enemy;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[TaskCategory("Custom/SharedVariable")]
[Serializable]
public class SetTarget : FieldMinionAction
{
[SerializeField] private Collider collider;
public override TaskStatus OnUpdate()
{
fieldMinion.SetTarget(collider);
return TaskStatus.Success;
}
}
}