OldBlueWater/BlueWater/Assets/02.Scripts/Item/OceanItemInventoryUi.cs

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using UnityEngine.InputSystem;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class OceanItemInventoryUi : ItemInventoryUi
{
public override void Close()
{
base.Close();
FindAnyObjectByType<PlayerInput>()?.SwitchCurrentActionMap(ShipPlayer.OCEAN);
}
protected override void InitAndUpdateInventory()
{
inventory = DataManager.Inst.OceanInventory;
base.InitAndUpdateInventory();
}
}
}