2024-02-15 16:26:08 +00:00
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using System;
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2023-12-28 05:42:54 +00:00
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using UnityEngine;
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namespace BlueWaterProject
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{
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public class Seat : MonoBehaviour
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{
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public Transform Transform { get; }
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2024-02-15 16:26:08 +00:00
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public GameObject Dirty { get; set; }
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2023-12-28 05:42:54 +00:00
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public bool IsUsing { get; set; } = false;
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public bool IsDirty { get; set; } = false;
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2024-02-15 16:26:08 +00:00
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private void Awake()
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{
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Dirty = transform.GetChild(0).gameObject;
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}
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2023-12-28 05:42:54 +00:00
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}
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}
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