OldBlueWater/BlueWater/Assets/02.Scripts/OceanCamera.cs

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using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using Sirenix.OdinInspector;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class OceanCamera : MonoBehaviour
{
[Title("초기화 방식")]
[SerializeField] private bool autoInit = true;
[field: Title("카메라")]
[field: SerializeField] public CinemachineVirtualCamera BaseShipCam { get; private set; }
private List<CinemachineVirtualCamera> cineCamList;
private GameObject cineCams;
private CinemachineFramingTransposer framingTransposer;
private Coroutine distanceCoroutine;
private float defaultDistance;
private const int CINE_CAM_NUM = 1;
private void Awake()
{
if (autoInit)
{
Init();
}
CameraManager.Inst.OceanCamera = this;
CameraManager.Inst.MainCam = Camera.main;
}
[Button("셋팅 초기화")]
private void Init()
{
cineCams = GameObject.Find("CineCameras");
if (!cineCams)
{
Debug.LogError("cineCams is null error");
return;
}
BaseShipCam = cineCams.transform.Find("BaseShipCam")?.GetComponent<CinemachineVirtualCamera>();
if (!BaseShipCam)
{
Debug.LogError("BaseShipCam is null error");
return;
}
framingTransposer = BaseShipCam.GetCinemachineComponent<CinemachineFramingTransposer>();
defaultDistance = framingTransposer.m_CameraDistance;
cineCamList = new List<CinemachineVirtualCamera>(CINE_CAM_NUM)
{
BaseShipCam
};
foreach (var cam in cineCamList)
{
cam.Priority = 0;
}
BaseShipCam.Priority = 1;
CameraManager.Inst.MainCam = Camera.main;
}
public void ChangeDistance(float addDistance, float time)
{
if (distanceCoroutine != null)
{
StopCoroutine(distanceCoroutine);
}
distanceCoroutine = StartCoroutine(ChangeDistanceCoroutine(addDistance, time));
}
private IEnumerator ChangeDistanceCoroutine(float addDistance, float time)
{
var changeDistance = framingTransposer.m_CameraDistance + addDistance;
var updateTime = 0f;
while (updateTime < time)
{
updateTime += Time.deltaTime;
framingTransposer.m_CameraDistance = Mathf.Lerp(framingTransposer.m_CameraDistance,
changeDistance, updateTime / time);
yield return null;
}
yield return null;
}
public void DefaultDistance(float time)
{
if (distanceCoroutine != null)
{
StopCoroutine(distanceCoroutine);
}
distanceCoroutine = StartCoroutine(DefaultDistanceCoroutine(time));
}
private IEnumerator DefaultDistanceCoroutine(float time)
{
var updateTime = 0f;
while (updateTime < time)
{
updateTime += Time.deltaTime;
framingTransposer.m_CameraDistance = Mathf.Lerp(framingTransposer.m_CameraDistance,
defaultDistance, updateTime / time);
yield return null;
}
framingTransposer.m_CameraDistance = defaultDistance;
yield return null;
}
}
}