2024-01-14 17:24:48 +00:00
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using System.Collections;
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2023-12-13 07:14:31 +00:00
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using System.Collections.Generic;
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using Cinemachine;
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using Sirenix.OdinInspector;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class OceanCamera : MonoBehaviour
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{
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2023-12-17 19:50:44 +00:00
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[Title("초기화 방식")]
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[SerializeField] private bool autoInit = true;
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[field: Title("카메라")]
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2023-12-13 07:14:31 +00:00
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[field: SerializeField] public CinemachineVirtualCamera BaseShipCam { get; private set; }
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private List<CinemachineVirtualCamera> cineCamList;
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private GameObject cineCams;
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2024-01-14 17:24:48 +00:00
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private CinemachineFramingTransposer framingTransposer;
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private Coroutine distanceCoroutine;
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private float defaultDistance;
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2023-12-13 07:14:31 +00:00
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private const int CINE_CAM_NUM = 1;
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private void Awake()
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{
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2023-12-17 19:50:44 +00:00
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if (autoInit)
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{
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Init();
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}
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2023-12-13 07:14:31 +00:00
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CameraManager.Inst.OceanCamera = this;
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CameraManager.Inst.MainCam = Camera.main;
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}
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[Button("셋팅 초기화")]
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private void Init()
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{
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cineCams = GameObject.Find("CineCameras");
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if (!cineCams)
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{
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Debug.LogError("cineCams is null error");
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return;
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}
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BaseShipCam = cineCams.transform.Find("BaseShipCam")?.GetComponent<CinemachineVirtualCamera>();
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if (!BaseShipCam)
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{
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Debug.LogError("BaseShipCam is null error");
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return;
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}
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2024-01-14 17:24:48 +00:00
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framingTransposer = BaseShipCam.GetCinemachineComponent<CinemachineFramingTransposer>();
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defaultDistance = framingTransposer.m_CameraDistance;
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2023-12-13 07:14:31 +00:00
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cineCamList = new List<CinemachineVirtualCamera>(CINE_CAM_NUM)
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{
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BaseShipCam
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};
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foreach (var cam in cineCamList)
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{
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cam.Priority = 0;
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}
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BaseShipCam.Priority = 1;
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CameraManager.Inst.MainCam = Camera.main;
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}
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2024-01-14 17:24:48 +00:00
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public void ChangeDistance(float addDistance, float time)
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{
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if (distanceCoroutine != null)
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{
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StopCoroutine(distanceCoroutine);
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}
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distanceCoroutine = StartCoroutine(ChangeDistanceCoroutine(addDistance, time));
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}
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private IEnumerator ChangeDistanceCoroutine(float addDistance, float time)
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{
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var changeDistance = framingTransposer.m_CameraDistance + addDistance;
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var updateTime = 0f;
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while (updateTime < time)
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{
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updateTime += Time.deltaTime;
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framingTransposer.m_CameraDistance = Mathf.Lerp(framingTransposer.m_CameraDistance,
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changeDistance, updateTime / time);
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yield return null;
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}
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yield return null;
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}
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public void DefaultDistance(float time)
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{
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if (distanceCoroutine != null)
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{
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StopCoroutine(distanceCoroutine);
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}
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distanceCoroutine = StartCoroutine(DefaultDistanceCoroutine(time));
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}
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private IEnumerator DefaultDistanceCoroutine(float time)
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{
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var updateTime = 0f;
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while (updateTime < time)
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{
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updateTime += Time.deltaTime;
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framingTransposer.m_CameraDistance = Mathf.Lerp(framingTransposer.m_CameraDistance,
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defaultDistance, updateTime / time);
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yield return null;
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}
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framingTransposer.m_CameraDistance = defaultDistance;
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yield return null;
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}
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2023-12-13 07:14:31 +00:00
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}
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}
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