OldBlueWater/BlueWater/Assets/02.Scripts/FishManager.cs

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using System.Collections;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class FishManager : Singleton<FishManager>
{
public void RespawnFish(GameObject fish, float delay, Vector3 respawnPos)
{
StartCoroutine(RespawnFishCoroutine(fish, delay, respawnPos));
}
private IEnumerator RespawnFishCoroutine(GameObject fish, float delay, Vector3 respawnPos)
{
yield return new WaitForSeconds(delay);
fish.transform.position = respawnPos;
fish.SetActive(true);
}
}
}