OldBlueWater/BlueWater/Assets/02.Scripts/Skill/SkillController.cs

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using System;
using System.Collections.Generic;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[Serializable]
public class SkillController : MonoBehaviour
{
[SerializeField] private ActiveSkillSo activeSkillDataSo;
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private Dictionary<string, ActiveSkill> activeSkillDictionary;
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private ActiveSkill cachingObj;
private void Awake()
{
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Init();
}
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private void Init()
{
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activeSkillDictionary = new Dictionary<string, ActiveSkill>(activeSkillDataSo.ActiveSkillList.Count);
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foreach (var activeSkill in activeSkillDataSo.ActiveSkillList)
{
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activeSkillDictionary.Add(activeSkill.ActiveSkillData.Name, activeSkill);
}
}
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public ActiveSkill InstantiateActiveSkillByName(string skillName)
{
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var instantiateActiveSkill = Instantiate(GetSkillByName(skillName));
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if (instantiateActiveSkill == null)
{
print("스킬을 생성할 수 없습니다.");
return null;
}
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return instantiateActiveSkill;
}
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public ActiveSkill GetSkillByName(string skillName)
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{
if (activeSkillDictionary.TryGetValue(skillName, out cachingObj)) return cachingObj;
print(skillName + "은(는) 스킬 딕셔너리에 존재하지 않습니다.");
return null;
}
}
}