OldBlueWater/BlueWater/Assets/02.Scripts/Character/Crewmate/Crewmate.cs

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using UnityEngine;
using UnityEngine.InputSystem;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[RequireComponent(typeof(PlayerInput))]
public class Crewmate : BaseCharacter, IDamageable
{
public virtual void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
{
throw new System.NotImplementedException();
}
}
}