11 lines
346 B
C#
11 lines
346 B
C#
![]() |
using UnityEngine;
|
||
|
|
||
|
public interface IOnBuildingTimedEnd
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Called when a building with a timer has finished via the ObjectPlacer class
|
||
|
/// Note: The timed object at this point is now destroyed. The IOnBuildingPlace OnPlace() method is now also called at this point
|
||
|
/// </summary>
|
||
|
public void OnTimerEnd();
|
||
|
}
|