10 lines
272 B
C#
10 lines
272 B
C#
![]() |
using UnityEngine;
|
||
|
public interface IOnBuildingExit
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Called when the building exits being hovered via the ObjectSelector class
|
||
|
/// </summary>
|
||
|
/// <param name="gameObject"></param>
|
||
|
public void OnBuildingExit(GameObject gameObject);
|
||
|
}
|