OldBlueWater/BlueWater/Assets/GolemiteGames/GridBuilder2/Demo/DemoScripts/InterfaceExamples.cs

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2023-12-15 06:15:44 +00:00
using UnityEngine;
public class InterfaceExamples : MonoBehaviour,
IOnBuildingPlace,
IOnBuildingRemove,
IOnBuildingMoveStart,
IOnBuildingMoveEnd,
IOnBuildingSelect,
IOnBuildingDeselect,
IOnBuildingOver,
IOnBuildingExit,
IOnBuildingTimedStart,
IOnBuildingTimedEnd,
IOnSetPreview
{
public void OnPlace(GameObject gameObject)
{
Debug.Log($"{gameObject.name} has been placed");
}
public void OnRemove(GameObject gameObject)
{
Debug.Log($"{gameObject.name} has been removed");
}
public void OnMoveStart(GameObject gameObject)
{
Debug.Log($"Started moving {gameObject.name}");
}
public void OnMoveEnd(GameObject gameObject)
{
Debug.Log($"Finished moving {gameObject.name}");
}
public void OnSelect(GameObject gameObject)
{
Debug.Log($"{gameObject.name} selected");
}
public void OnDeselect(GameObject gameObject)
{
Debug.Log($"{gameObject.name} deselected");
}
public void OnBuildingOver(GameObject gameObject)
{
Debug.Log($"{gameObject.name} over");
}
public void OnBuildingExit(GameObject gameObject)
{
Debug.Log($"{gameObject.name} exit");
}
public void OnTimerStart(GameObject gameObject)
{
Debug.Log($"Timer started on temp object {gameObject.name}");
}
public void OnTimerEnd()
{
Debug.Log("Timer ended");
}
public void OnPreview(GameObject prefab)
{
Debug.Log($"This {prefab} holds a copy of the prefab to place");
}
}