OldBlueWater/BlueWater/Assets/02.Scripts/Data/EnemyUnitStatDataSo.cs

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2023-09-12 14:46:57 +00:00
using System.Collections.Generic;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[CreateAssetMenu(fileName = "EnemyUnitStatDataSo", menuName = "ScriptableObjects/EnemyUnitStatData", order = 5)]
public class EnemyUnitStatDataSo : ScriptableObject
{
public List<EnemyUnitStat> enemyUnitStatDataList = new(GlobalValue.ENEMY_UNIT_STAT_DATA_CAPACITY);
}
}