OldBlueWater/BlueWater/Assets/02.Scripts/Player/Canon.cs

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using System;
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using System.Collections;
using System.Collections.Generic;
using Blobcreate.ProjectileToolkit;
using UnityEngine;
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using UnityEngine.Animations;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class Canon : MonoBehaviour
{
public float power;
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public float reloadTime = 1f;
private bool isReloading;
private void Init()
{
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}
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private void Awake()
{
Init();
}
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private void Update()
{
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}
public void Fire()
{
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}
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public void LookAtTarget()
{
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}
}
}