2023-11-29 02:39:46 +00:00
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using System.Collections;
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using System.Collections.Generic;
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2023-11-30 01:45:24 +00:00
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using Cinemachine;
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using MoreMountains.Feedbacks;
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using MoreMountains.FeedbacksForThirdParty;
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2023-11-29 02:39:46 +00:00
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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2023-11-30 01:45:24 +00:00
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public class VisualFeedbackManager : Singleton<VisualFeedbackManager>
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2023-11-29 02:39:46 +00:00
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{
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2023-11-30 01:45:24 +00:00
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#region HitStop
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2023-11-29 02:39:46 +00:00
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/// <summary>
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/// 히트스톱
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/// </summary>
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/// <param name="duration">시간</param>
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public void TriggerHitStop(float duration)
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{
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StartCoroutine(HitStopCoroutine(duration));
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}
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private IEnumerator HitStopCoroutine(float duration)
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{
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var originalTimeScale = Time.timeScale;
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Time.timeScale = 0.05f;
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yield return new WaitForSecondsRealtime(duration);
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Time.timeScale = originalTimeScale;
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}
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2023-11-30 01:45:24 +00:00
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#endregion
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public void CameraShake(MMF_Player mmfPlayer)
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{
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var cinemachineImpulse = mmfPlayer.GetFeedbackOfType<MMF_CinemachineImpulse>();
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cinemachineImpulse.m_ImpulseDefinition.m_TimeEnvelope.m_SustainTime = 0.1f;
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cinemachineImpulse.m_ImpulseDefinition.m_TimeEnvelope.m_DecayTime = 0.2f;
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cinemachineImpulse.Velocity = new Vector3(0.5f, 0.5f, 0.5f);
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mmfPlayer.PlayFeedbacks();
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}
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2023-11-29 02:39:46 +00:00
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}
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}
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