OldBlueWater/BlueWater/Assets/NWH/Dynamic Water Physics 2/Scripts/WaterObject/WaterDataProvider/CrestWaterDataProvider.cs

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2023-12-19 02:31:29 +00:00
#if DWP_CREST
using System.Collections.Generic;
using UnityEngine;
//using Crest;
using NWH.DWP2.WaterObjects;
namespace NWH.DWP2.WaterData
{
public class CrestWaterDataProvider : WaterDataProvider
{
//private OceanRenderer _oceanRenderer;
public override bool SupportsWaterHeightQueries()
{
return true;
}
public override bool SupportsWaterNormalQueries()
{
return true;
}
public override bool SupportsWaterFlowQueries()
{
return true;
}
// public override void Awake()
// {
// base.Awake();
//
// _oceanRenderer = GetComponent<OceanRenderer>();
// if (_oceanRenderer == null)
// {
// Debug.LogError($"{typeof(OceanRenderer)} not found. " +
// $"{GetType()} needs to be attached to an object containing {typeof(OceanRenderer)}.");
// }
// }
public override void GetWaterHeights(WaterObject waterObject, ref Vector3[] points, ref float[] waterHeights)
{
//_oceanRenderer.CollisionProvider.Query(waterObject.instanceID, 0, points, waterHeights, null, null);
}
public override void GetWaterNormals(WaterObject waterObject, ref Vector3[] points, ref Vector3[] waterNormals)
{
// Flip the instance sign to not get overlapping queries for same provider. InstanceID is always negative so no duplicates should ever happen.
//_oceanRenderer.CollisionProvider.Query(-waterObject.instanceID, 0, points, (float[])null, waterNormals, null);
}
public override void GetWaterFlows(WaterObject waterObject, ref Vector3[] points, ref Vector3[] waterFlows)
{
//_oceanRenderer.FlowProvider.Query(waterObject.instanceID, 0, points, waterFlows);
}
// public override float GetWaterHeightSingle(WaterObject waterObject, Vector3 point)
// {
// //_singlePointArray[0] = point;
// //_oceanRenderer.CollisionProvider.Query(_oceanRenderer.GetHashCode(), 0,
// // _singlePointArray, _singleHeightArray, null, null);
// //return _singleHeightArray[0];
// }
}
}
#endif