OldBlueWater/BlueWater/Assets/NWH/Dynamic Water Physics 2/Scripts/Utility/UnderwaterFog.cs

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2023-12-19 02:31:29 +00:00
using UnityEngine;
namespace NWH.DWP2
{
public class UnderwaterFog : MonoBehaviour
{
public Transform waterTransform;
private void Update()
{
Camera mainCamera = Camera.main;
if (mainCamera == null) return;
if (mainCamera.transform.position.y < waterTransform.position.y + 0.001f)
{
RenderSettings.fog = true;
}
else
{
RenderSettings.fog = false;
}
}
}
}