2023-08-02 06:08:03 +00:00
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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using Doozy.Runtime.Signals;
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using Doozy.Runtime.UIManager.Events;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Doozy.Runtime.UIManager.Triggers
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{
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2023-12-05 06:20:20 +00:00
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[AddComponentMenu("Doozy/UI/Triggers/PointerExit")]
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2023-08-02 06:08:03 +00:00
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public class PointerExitTrigger : SignalProvider, IPointerExitHandler
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{
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/// <summary> Called when the pointer exits the trigger </summary>
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public PointerEventDataEvent OnTrigger = new PointerEventDataEvent();
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public PointerExitTrigger() : base(ProviderType.Local, "Pointer", "Exit", typeof(PointerExitTrigger)) {}
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public void OnPointerExit(PointerEventData eventData)
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{
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if (UISettings.interactionsDisabled) return;
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SendSignal(eventData);
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OnTrigger?.Invoke(eventData);
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}
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}
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}
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