OldBlueWater/BlueWater/Assets/Doozy/Runtime/UIManager/Triggers/PointerExitTrigger.cs

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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using Doozy.Runtime.Signals;
using Doozy.Runtime.UIManager.Events;
using UnityEngine;
using UnityEngine.EventSystems;
namespace Doozy.Runtime.UIManager.Triggers
{
[AddComponentMenu("Doozy/UI/Triggers/PointerExit")]
public class PointerExitTrigger : SignalProvider, IPointerExitHandler
{
/// <summary> Called when the pointer exits the trigger </summary>
public PointerEventDataEvent OnTrigger = new PointerEventDataEvent();
public PointerExitTrigger() : base(ProviderType.Local, "Pointer", "Exit", typeof(PointerExitTrigger)) {}
public void OnPointerExit(PointerEventData eventData)
{
if (UISettings.interactionsDisabled) return;
SendSignal(eventData);
OnTrigger?.Invoke(eventData);
}
}
}