OldBlueWater/BlueWater/Assets/Doozy/Runtime/UIManager/Triggers/PointerDoubleClickTrigger.cs

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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using Doozy.Runtime.Signals;
using Doozy.Runtime.UIManager.Events;
using UnityEngine;
using UnityEngine.EventSystems;
namespace Doozy.Runtime.UIManager.Triggers
{
[AddComponentMenu("Doozy/UI/Triggers/PointerDoubleClick")]
public class PointerDoubleClickTrigger : SignalProvider, IPointerDownHandler, IPointerUpHandler
{
/// <summary> Called when a pointer double click event happens </summary>
public PointerEventDataEvent OnTrigger = new PointerEventDataEvent();
public const float k_DoubleClickRegisterInterval = 0.2f;
private bool m_ClickedOnce;
private float m_ClickTime;
public PointerDoubleClickTrigger() : base(ProviderType.Local, "Pointer", "Double Click", typeof(PointerDoubleClickTrigger))
{
Reset();
}
public void Reset()
{
m_ClickedOnce = false;
m_ClickTime = 0;
}
public void OnPointerDown(PointerEventData eventData) {}
public void OnPointerUp(PointerEventData eventData)
{
if (m_ClickedOnce == false)
{
// Debug.Log($"clicked once");
m_ClickedOnce = true;
m_ClickTime = Time.unscaledTime;
return;
}
if (Time.unscaledTime - m_ClickTime > k_DoubleClickRegisterInterval) //interval passed
{
// Debug.Log($"clicked once - after interval passed");
m_ClickedOnce = true;
m_ClickTime = Time.unscaledTime;
return;
}
Reset();
if(UISettings.interactionsDisabled) return;
SendSignal(eventData);
OnTrigger?.Invoke(eventData);
// Debug.Log($"clicked twice - SIGNAL");
}
}
}