OldBlueWater/BlueWater/Assets/Doozy/Runtime/UIManager/SignalData/UIButtonSignalData.cs

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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using Doozy.Runtime.Common.Utils;
using Doozy.Runtime.UIManager.Components;
using Doozy.Runtime.UIManager.Input;
using Doozy.Runtime.UIManager.ScriptableObjects;
namespace Doozy.Runtime.UIManager
{
[Serializable]
public struct UIButtonSignalData
{
public static UIManagerInputSettings inputSettings => UIManagerInputSettings.instance;
public static bool multiplayerMode => inputSettings.multiplayerMode;
public string buttonCategory { get; private set; }
public string buttonName { get; private set; }
public ButtonTrigger trigger { get; private set; }
public int playerIndex { get; private set; }
public UIButton button { get; private set; }
public bool isBackButton => buttonName.Equals(BackButton.k_ButtonName);
public UIButtonSignalData(string buttonCategory, string buttonName, ButtonTrigger trigger, UIButton button = null) :
this(buttonCategory, buttonName, trigger, inputSettings.defaultPlayerIndex, button)
{
}
public UIButtonSignalData(string buttonCategory, string buttonName, ButtonTrigger trigger, int playerIndex, UIButton button = null)
{
this.buttonCategory = buttonCategory;
this.buttonName = buttonName;
this.trigger = trigger;
this.playerIndex = playerIndex;
this.button = button;
}
public override string ToString()
{
string message =
multiplayerMode && playerIndex != inputSettings.defaultPlayerIndex
? $"Player {playerIndex} > "
: string.Empty;
message += $"({ObjectNames.NicifyVariableName(trigger.ToString())}) ";
return $"{message} {buttonCategory} / {buttonName}";
}
}
}