63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System;
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using Doozy.Runtime.Nody;
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using Doozy.Runtime.Nody.Nodes.Internal;
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using Doozy.Runtime.UIManager.Input;
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// ReSharper disable RedundantOverriddenMember
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namespace Doozy.Runtime.UIManager.Nodes
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{
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/// <summary>
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/// The Back Button Node enables or disables the ‘Back’ button functionality and jumps instantly to the next node in the Graph.
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/// </summary>
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[Serializable]
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[NodyMenuPath("UI Manager", "Back Button")]
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public sealed class BackButtonNode : SimpleNode
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{
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public enum Command
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{
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Disable,
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Enable,
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EnableByForce
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}
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public Command NodeCommand = Command.Enable;
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public BackButtonNode()
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{
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AddInputPort()
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.SetCanBeDeleted(false)
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.SetCanBeReordered(false);
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AddOutputPort()
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.SetCanBeDeleted(false)
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.SetCanBeReordered(false);
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}
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public override void OnEnter(FlowNode previousNode = null, FlowPort previousPort = null)
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{
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base.OnEnter(previousNode, previousPort);
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switch (NodeCommand)
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{
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case Command.Disable:
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BackButton.Disable();
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break;
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case Command.Enable:
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BackButton.Enable();
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break;
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case Command.EnableByForce:
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BackButton.EnableByForce();
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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GoToNextNode(firstOutputPort);
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}
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}
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}
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