OldBlueWater/BlueWater/Assets/Doozy/Runtime/UIManager/Input/Enums/LegacyInputMode.cs

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namespace Doozy.Runtime.UIManager.Input
{
/// <summary>
/// Describes the types of controller input modes that are enabled.
/// By default the system reacts to mouse clicks and touches.
/// </summary>
public enum LegacyInputMode
{
/// <summary> System reacts to mouse clicks and touches </summary>
None,
/// <summary> System reacts to a set KeyCode, mouse clicks and touches </summary>
KeyCode,
/// <summary> System reacts to a set virtual button name (set up in the InputManager), mouse clicks and touches </summary>
VirtualButton
}
}