41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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namespace Doozy.Runtime.UIManager
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{
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/// <summary> Defines how a Timer (DateTimeComponent) should behave </summary>
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public enum TimerBehaviour
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{
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/// <summary> Do nothing </summary>
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Disabled,
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/// <summary> Start the timer </summary>
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Start,
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/// <summary> Stop the timer </summary>
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Stop,
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/// <summary> Reset the timer and then start it </summary>
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ResetAndStart,
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/// <summary> Stop the timer and then reset it </summary>
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StopAndReset,
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/// <summary> Pause the timer </summary>
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Pause,
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/// <summary> Resume the timer </summary>
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Resume,
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/// <summary> Reset the timer </summary>
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Reset,
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/// <summary> Finish the timer </summary>
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Finish,
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/// <summary> Cancel the timer </summary>
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Cancel
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}
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}
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