39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System.Collections.Generic;
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using Doozy.Runtime.Common.Attributes;
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// ReSharper disable MemberCanBeProtected.Global
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// ReSharper disable MemberCanBePrivate.Global
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namespace Doozy.Runtime.UIManager.Containers.Internal
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{
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public abstract class UIContainerComponent<T> : UIContainer where T : UIContainer
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{
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[ClearOnReload]
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public static HashSet<T> database { get; } = new HashSet<T>();
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public T component { get; private set; }
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protected override void Awake()
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{
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database.Add(component = GetComponent<T>());
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base.Awake();
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}
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protected override void OnEnable()
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{
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database.Remove(null);
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base.OnEnable();
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}
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protected override void OnDestroy()
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{
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database.Remove(component);
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database.Remove(null);
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base.OnDestroy();
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}
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}
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}
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