25 lines
778 B
C#
25 lines
778 B
C#
![]() |
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
|
|||
|
// This code can only be used under the standard Unity Asset Store End User License Agreement
|
|||
|
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
|
|||
|
|
|||
|
using System;
|
|||
|
using Doozy.Runtime.Common;
|
|||
|
|
|||
|
namespace Doozy.Runtime.Signals
|
|||
|
{
|
|||
|
[Serializable]
|
|||
|
public partial class StreamId : CategoryNameId
|
|||
|
{
|
|||
|
public StreamId() {}
|
|||
|
public StreamId(string category, string name, bool custom = false) : base(category, name, custom) {}
|
|||
|
|
|||
|
public void SetStream(SignalStream stream)
|
|||
|
{
|
|||
|
if (stream == null) return;
|
|||
|
Category = stream.category;
|
|||
|
Name = stream.name;
|
|||
|
Custom = true;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|