OldBlueWater/BlueWater/Assets/Doozy/Runtime/Signals/StreamId.cs

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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using Doozy.Runtime.Common;
namespace Doozy.Runtime.Signals
{
[Serializable]
public partial class StreamId : CategoryNameId
{
public StreamId() {}
public StreamId(string category, string name, bool custom = false) : base(category, name, custom) {}
public void SetStream(SignalStream stream)
{
if (stream == null) return;
Category = stream.category;
Name = stream.name;
Custom = true;
}
}
}