OldBlueWater/BlueWater/Assets/Doozy/Runtime/Signals/SignalsService.cs

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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using System.Collections.Generic;
using System.Linq;
using Doozy.Runtime.Common.Attributes;
using Doozy.Runtime.Common.Extensions;
using UnityEngine;
using UnityEngine.Events;
using Object = UnityEngine.Object;
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnassignedField.Global
namespace Doozy.Runtime.Signals
{
public static partial class SignalsService
{
[ExecuteOnReload]
private static void OnReload()
{
Providers.Clear();
foreach (SignalStream stream in Streams.Values)
stream.Close();
Streams.Clear();
}
#region Providers
/// <summary> Providers Database </summary>
public static readonly List<ISignalProvider> Providers = new List<ISignalProvider>();
/// <summary> Whenever a ISignalProvider is added, this action gets invoked </summary>
public static UnityAction<ISignalProvider> OnProviderAdded;
/// <summary> Whenever a ISignalProvider is removed, this action gets invoked </summary>
public static UnityAction<ISignalProvider> OnProviderRemoved;
/// <summary> Add a new SignalProvider to Providers </summary>
internal static ISignalProvider AddProvider(ISignalProvider provider)
{
RemoveNullProviders();
if (provider == null) return null;
if (Providers.Contains(provider)) return provider;
Providers.Add(provider);
OnProviderAdded?.Invoke(provider);
return provider;
}
/// <summary> Remove the given provider from Providers </summary>
internal static void RemoveProvider(ISignalProvider provider)
{
RemoveNullProviders();
if (provider == null) return;
if (!Providers.Contains(provider)) return;
Providers.Remove(provider);
OnProviderRemoved?.Invoke(provider);
}
internal static void RemoveNullProviders()
{
for (int i = Providers.Count - 1; i >= 0; i--)
if (Providers[i] == null)
Providers.RemoveAt(i);
}
/// <summary>
/// Get the provider with the given provider id
/// If a provider is not found, one will get created
/// </summary>
/// <param name="providerId"> Provider id </param>
/// <param name="signalSource"> If the provider type is Local, then it needs a signalSource to attach to </param>
public static ISignalProvider GetProvider(ProviderId providerId, GameObject signalSource)
{
Type providerType = SignalProvider.GetProviderType(providerId);
signalSource = providerId.Type == ProviderType.Global ? Signals.instance.gameObject : signalSource;
if (signalSource == null) throw new NullReferenceException($"{nameof(signalSource)} cannot be null when the {nameof(ProviderType)} is {providerId.Type}");
Component component = signalSource.GetComponent(providerType) ?? signalSource.AddComponent(providerType);
// ReSharper disable once SuspiciousTypeConversion.Global
return (ISignalProvider)component;
}
/// <summary>
/// Get the provider with the given properties
/// If a provider is not found, one will get created
/// </summary>
/// <param name="providerType"> Type of provider (Local or Global) </param>
/// <param name="providerCategory"> Provider category name </param>
/// <param name="providerName"> Provider name (from the given category) </param>
/// <param name="signalSource"> If the provider type is Local, then it needs a signalSource to attach to </param>
public static ISignalProvider GetProvider(ProviderType providerType, string providerCategory, string providerName, GameObject signalSource) =>
GetProvider(new ProviderId(providerType, providerCategory, providerName), signalSource);
/// <summary>
/// Get the provider associated with the given stream
/// If a provider is not found, this method returns null
/// </summary>
/// <param name="stream"> Signal stream </param>
public static ISignalProvider GetProvider(SignalStream stream) =>
Providers.FirstOrDefault(provider => provider.stream == stream);
#endregion
#region Streams
public const string k_TypeCategory = "Type";
/// <summary> Streams Database </summary>
public static readonly Dictionary<Guid, SignalStream> Streams = new Dictionary<Guid, SignalStream>();
/// <summary> Whenever a Stream is added, this action gets invoked </summary>
public static UnityAction<SignalStream> OnStreamAdded;
/// <summary> Whenever a Stream is removed, this action gets invoked </summary>
public static UnityAction<SignalStream> OnStreamRemoved;
/// <summary> Add a new SignalStream to Streams </summary>
internal static SignalStream AddStream(SignalStream stream)
{
if (stream == null) return null;
if (Streams.ContainsValue(stream)) return stream;
Streams.Add(stream.key, stream);
OnStreamAdded?.Invoke(stream);
return stream;
}
/// <summary> Remove the given stream from Streams </summary>
internal static void RemoveStream(SignalStream stream)
{
if (stream == null) return;
if (!Streams.ContainsKey(stream.key)) return;
Streams.Remove(stream.key);
OnStreamRemoved?.Invoke(stream);
}
/// <summary>
/// Get a new unique stream key (Guid)
/// <para/> This method makes sure the newly generated Guid is not used by any other registered stream
/// </summary>
internal static Guid GetNewStreamKey()
{
var guid = Guid.NewGuid();
bool generateNewId = Streams.ContainsKey(guid);
while (generateNewId)
{
guid = Guid.NewGuid();
generateNewId = Streams.ContainsKey(guid);
}
return guid;
}
#region GetStream
/// <summary> Create a new stream and get a reference to it </summary>
public static SignalStream GetStream() =>
AddStream(new SignalStream(GetNewStreamKey()));
public static SignalStream GetTypeStream(string typeName) =>
GetStream(k_TypeCategory, typeName);
/// <summary>
/// Get the stream with the given stream category and name.
/// If not found, this method creates a new stream with the given stream category and name, and returns a reference to it
/// </summary>
/// <param name="streamCategory"> Stream category </param>
/// <param name="streamName"> Stream name </param>
public static SignalStream GetStream(string streamCategory, string streamName)
{
streamCategory = streamCategory.Trim();
if (streamCategory.IsNullOrEmpty())
streamCategory = SignalStream.k_DefaultCategory;
streamName = streamName.Trim();
if (streamName.IsNullOrEmpty())
return GetStream();
foreach (SignalStream s in Streams.Values
.Where(s => s.category.Equals(streamCategory))
.Where(s => s.name.Equals(streamName)))
return s;
SignalStream stream = new SignalStream(GetNewStreamKey()).SetCategory(streamCategory).SetName(streamName);
return AddStream(stream);
}
#endregion
#region FindStream
/// <summary>
/// Find the stream with the given stream key.
/// If not found, this method returns null
/// </summary>
/// <param name="streamKey"> Stream key to search for </param>
public static SignalStream FindStream(Guid streamKey) =>
Streams.ContainsKey(streamKey) ? Streams[streamKey] : null;
/// <summary>
/// Find the stream with the given stream category and name.
/// If not found, this method returns null </summary>
/// <param name="streamCategory"> Stream category </param>
/// <param name="streamName"> Stream name </param>
public static SignalStream FindStream(string streamCategory, string streamName)
{
streamCategory = streamCategory.Trim();
if (streamCategory.IsNullOrEmpty())
streamCategory = SignalStream.k_DefaultCategory;
streamName = streamName.Trim();
if (streamName.IsNullOrEmpty())
return null;
return Streams.Values
.Where(s => s.category.Equals(streamCategory))
.FirstOrDefault(s => s.name.Equals(streamName));
}
#endregion
#region CloseStream
/// <summary> Close the given stream </summary>
/// <param name="stream"> Target signal stream </param>
public static void CloseStream(SignalStream stream)
{
stream?.Close();
RemoveStream(stream);
RemoveProvider(GetProvider(stream));
}
/// <summary> Close the stream associated to the given provider </summary>
/// <param name="provider"> Target signal provider </param>
public static void CloseStream(ISignalProvider provider)
{
if (provider == null) return;
if (provider.isConnected)
{
CloseStream(provider.stream);
return;
}
RemoveProvider(provider);
}
#endregion
#endregion
#region SendSignal
/// <summary> Whenever a Signal is sent, this action gets invoked </summary>
public static UnityAction<Signal> OnSignal;
#region Send Signal - using a stream Category and Name
/// <summary> Send a Signal on the stream with the given stream category and name </summary>
/// <param name="streamCategory"> Target stream category </param>
/// <param name="streamName"> Target stream name </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
public static bool SendSignal(string streamCategory, string streamName, string message = "") =>
SendSignal(GetStream(streamCategory, streamName), message);
/// <summary> Send a Signal on the stream with the given stream category and name, with a reference to the GameObject from where it is sent </summary>
/// <param name="streamCategory"> Target stream category </param>
/// <param name="streamName"> Target stream name </param>
/// <param name="signalSource"> Reference to the GameObject from where this Signal is sent </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
public static bool SendSignal(string streamCategory, string streamName, GameObject signalSource, string message = "") =>
SendSignal(GetStream(streamCategory, streamName), signalSource, message);
/// <summary> Send a Signal on the stream with the given stream category and name, with a reference to the SignalProvider that sent it </summary>
/// <param name="streamCategory"> Target stream category </param>
/// <param name="streamName"> Target stream name </param>
/// <param name="signalProvider"> Reference to the SignalProvider that sends this Signal </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
public static bool SendSignal(string streamCategory, string streamName, SignalProvider signalProvider, string message = "") =>
SendSignal(GetStream(streamCategory, streamName), signalProvider, message);
/// <summary> Send a Signal on the stream with the given stream category and name, with a reference to the Object that sent it </summary>
/// <param name="streamCategory"> Target stream category </param>
/// <param name="streamName"> Target stream name </param>
/// <param name="signalSender"> Reference to the Object that sends this Signal </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
public static bool SendSignal(string streamCategory, string streamName, Object signalSender, string message = "") =>
SendSignal(GetStream(streamCategory, streamName), signalSender, message);
#endregion
#region Send MetaSignal - using a stream Category and Name
/// <summary> Send a MetaSignal on the stream with the given stream category and name </summary>
/// <param name="streamCategory"> Target stream category </param>
/// <param name="streamName"> Target stream name </param>
/// <param name="signalValue"> Signal value </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
public static bool SendSignal<T>(string streamCategory, string streamName, T signalValue, string message = "") =>
SendSignal(GetStream(streamCategory, streamName), signalValue, message);
/// <summary> Send a MetaSignal on the stream with the given stream category and name, with a reference to the GameObject from where it is sent </summary>
/// <param name="streamCategory"> Target stream category </param>
/// <param name="streamName"> Target stream name </param>
/// <param name="signalValue"> Signal value </param>
/// <param name="signalSource"> Reference to the GameObject from where this Signal is sent </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
/// <typeparam name="T"> Signal value type </typeparam>
public static bool SendSignal<T>(string streamCategory, string streamName, T signalValue, GameObject signalSource, string message = "") =>
SendSignal(GetStream(streamCategory, streamName), signalValue, signalSource, message);
/// <summary> Send a MetaSignal on the stream with the given stream category and name, with a reference to the SignalProvider that sent it </summary>
/// <param name="streamCategory"> Target stream category </param>
/// <param name="streamName"> Target stream name </param>
/// <param name="signalValue"> Signal value </param>
/// <param name="signalProvider"> Reference to the SignalProvider that sends this Signal </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
/// <typeparam name="T"> Signal value type </typeparam>
public static bool SendSignal<T>(string streamCategory, string streamName, T signalValue, SignalProvider signalProvider, string message = "") =>
SendSignal(GetStream(streamCategory, streamName), signalValue, signalProvider, message);
/// <summary> Send a MetaSignal on the stream with the given stream category and name, with a reference to the Object that sent it </summary>
/// <param name="streamCategory"> Target stream category </param>
/// <param name="streamName"> Target stream name </param>
/// <param name="signalValue"> Signal value </param>
/// <param name="signalSender"> Reference to the Object that sends this Signal </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
/// <typeparam name="T"> Signal value type </typeparam>
public static bool SendSignal<T>(string streamCategory, string streamName, T signalValue, Object signalSender, string message = "") =>
SendSignal(GetStream(streamCategory, streamName), signalValue, signalSender, message);
#endregion
#region Send Signal - using a Guid streamKey
/// <summary> Send a Signal on the stream with the given stream key (Guid) </summary>
/// <param name="streamKey"> Target stream key (Guid) </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
public static bool SendSignal(Guid streamKey, string message = "") =>
SendSignal(FindStream(streamKey), message);
/// <summary> Send a Signal on the stream with the given stream key (Guid), with a reference to the GameObject from where it was sent </summary>
/// <param name="streamKey"> Target stream key (Guid) </param>
/// <param name="signalSource"> Reference to the GameObject from where this Signal is sent from </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
public static bool SendSignal(Guid streamKey, GameObject signalSource, string message = "") =>
SendSignal(FindStream(streamKey), signalSource, message);
/// <summary> Send a Signal on the stream with the given stream key (Guid), with a reference to the SignalProvider that sent it </summary>
/// <param name="streamKey"> Target stream key (Guid) </param>
/// <param name="signalProvider"> Reference to the SignalProvider that sends this Signal </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
public static bool SendSignal(Guid streamKey, SignalProvider signalProvider, string message = "") =>
SendSignal(FindStream(streamKey), signalProvider, message);
/// <summary> Send a Signal on the stream with the given stream key (Guid), with a reference to the Object that sent it </summary>
/// <param name="streamKey"> Target stream key (Guid) </param>
/// <param name="signalSender"> Reference to the Object that sends this Signal </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
public static bool SendSignal(Guid streamKey, Object signalSender, string message = "") =>
SendSignal(FindStream(streamKey), signalSender, message);
#endregion
#region Send MetaSignal - using a Guid streamKey
/// <summary> Send a MetaSignal on the stream with the given stream key (Guid) </summary>
/// <param name="streamKey"> Target stream key (Guid) </param>
/// <param name="signalValue"> Signal value </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
/// <typeparam name="T"> Signal value type </typeparam>
public static bool SendSignal<T>(Guid streamKey, T signalValue, string message = "") =>
SendSignal(FindStream(streamKey), signalValue, message);
/// <summary> Send a MetaSignal on the stream with the given stream key (Guid), with a reference to the GameObject from where it was sent </summary>
/// <param name="streamKey"> Target stream key (Guid) </param>
/// <param name="signalValue"> Signal value </param>
/// <param name="signalSource"> Reference to the GameObject from where this Signal is sent from </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
/// <typeparam name="T"> Signal value type </typeparam>
public static bool SendSignal<T>(Guid streamKey, T signalValue, GameObject signalSource, string message = "") =>
SendSignal(FindStream(streamKey), signalValue, signalSource, message);
/// <summary> Send a MetaSignal on the stream with the given stream key (Guid), with a reference to the SignalProvider that sent it </summary>
/// <param name="streamKey"> Target stream key (Guid) </param>
/// <param name="signalValue"> Signal value </param>
/// <param name="signalProvider"> Reference to the SignalProvider that sends this Signal </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
/// <typeparam name="T"> Signal value type </typeparam>
public static bool SendSignal<T>(Guid streamKey, T signalValue, SignalProvider signalProvider, string message = "") =>
SendSignal(FindStream(streamKey), signalValue, signalProvider, message);
/// <summary> Send a MetaSignal on the stream with the given stream key (Guid), with a reference to the Object that sent it </summary>
/// <param name="streamKey"> Target stream key (Guid) </param>
/// <param name="signalValue"> Signal value </param>
/// <param name="signalSender"> Reference to the Object that sends this Signal </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
/// <typeparam name="T"> Signal value type </typeparam>
public static bool SendSignal<T>(Guid streamKey, T signalValue, Object signalSender, string message = "") =>
SendSignal(FindStream(streamKey), signalValue, signalSender, message);
#endregion
#region Send Signal - using a SignalStream reference
/// <summary> Send a Signal on the given stream </summary>
/// <param name="stream"> Target signal stream </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
public static bool SendSignal(SignalStream stream, string message = "") =>
stream != null && stream.SendSignal(message);
/// <summary> Send a Signal on the given stream, with a reference to the GameObject from where it was sent </summary>
/// <param name="stream"> Target signal stream </param>
/// <param name="signalSource"> Reference to the GameObject from where this Signal is sent from </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
public static bool SendSignal(SignalStream stream, GameObject signalSource, string message = "") =>
stream != null && stream.SendSignal(signalSource, message);
/// <summary> Send a Signal on the given stream, with a reference to the SignalProvider that sent it </summary>
/// <param name="stream"> Target signal stream </param>
/// <param name="signalProvider"> Reference to the SignalProvider that sends this Signal </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
public static bool SendSignal(SignalStream stream, SignalProvider signalProvider, string message = "") =>
stream != null && stream.SendSignal(signalProvider, message);
/// <summary> Send a Signal on the given stream, with a reference to the Object that sent it </summary>
/// <param name="stream"> Target signal stream </param>
/// <param name="signalSender"> Reference to the Object that sends this Signal </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
public static bool SendSignal(SignalStream stream, Object signalSender, string message = "") =>
stream != null && stream.SendSignal(signalSender, message);
#endregion
#region Send MetaSignal - using a SignalStream reference
/// <summary> Send a MetaSignal on the given stream </summary>
/// <param name="stream"> Target signal stream </param>
/// <param name="signalValue"> Signal value </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
/// <typeparam name="T"> Signal value type </typeparam>
public static bool SendSignal<T>(SignalStream stream, T signalValue, string message = "") =>
stream != null && stream.SendSignal(signalValue, message);
/// <summary> Send a MetaSignal on the given stream, with a reference to the GameObject from where it was sent </summary>
/// <param name="stream"> Target signal stream </param>
/// <param name="signalValue"> Signal value </param>
/// <param name="signalSource"> Reference to the GameObject from where this Signal is sent from </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
/// <typeparam name="T"> Signal value type </typeparam>
public static bool SendSignal<T>(SignalStream stream, T signalValue, GameObject signalSource, string message = "") =>
stream != null && stream.SendSignal(signalValue, signalSource, message);
/// <summary> Send a MetaSignal on the given stream, with a reference to the SignalProvider that sent it </summary>
/// <param name="stream"> Target signal stream </param>
/// <param name="signalValue"> Signal value </param>
/// <param name="signalProvider"> Reference to the SignalProvider that sends this Signal </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
/// <typeparam name="T"> Signal value type </typeparam>
public static bool SendSignal<T>(SignalStream stream, T signalValue, SignalProvider signalProvider, string message = "") =>
stream != null && stream.SendSignal(signalValue, signalProvider, message);
/// <summary> Send a MetaSignal on the given stream, with a reference to the Object that sent it </summary>
/// <param name="stream"> Target signal stream </param>
/// <param name="signalValue"> Signal value </param>
/// <param name="signalSender"> Reference to the Object that sends this Signal </param>
/// <param name="message"> Text message used to pass info about this Signal </param>
/// <typeparam name="T"> Signal value type </typeparam>
public static bool SendSignal<T>(SignalStream stream, T signalValue, Object signalSender, string message = "") =>
stream != null && stream.SendSignal(signalValue, signalSender, message);
#endregion
#endregion
}
}