OldBlueWater/BlueWater/Assets/Doozy/Runtime/Signals/ProviderAttributes.cs

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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
namespace Doozy.Runtime.Signals
{
[Serializable]
public struct ProviderAttributes
{
public ProviderId id { get; }
public Type typeOfProvider { get; }
public ProviderAttributes(ProviderId id, Type typeOfProvider)
{
this.id = id;
this.typeOfProvider = typeOfProvider;
}
public ProviderAttributes(ProviderType providerType, string providerCategory, string providerName, Type typeOfProvider)
: this(new ProviderId(providerType, providerCategory, providerName), typeOfProvider) { }
public override string ToString() =>
$"{id.ToString()}";
}
}