51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
![]() |
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
|
|||
|
// This code can only be used under the standard Unity Asset Store End User License Agreement
|
|||
|
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
|
|||
|
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
|
|||
|
namespace Doozy.Runtime.Signals
|
|||
|
{
|
|||
|
[Serializable]
|
|||
|
public abstract class MultiSignalsReceiver<T> where T : SignalReceiver
|
|||
|
{
|
|||
|
public List<T> SignalsReceivers = new List<T>();
|
|||
|
|
|||
|
protected abstract void OnSignal(Signal signal);
|
|||
|
|
|||
|
public bool isConnected
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return
|
|||
|
SignalsReceivers != null &&
|
|||
|
SignalsReceivers.Count != 0 &&
|
|||
|
SignalsReceivers.Cast<SignalReceiver>()
|
|||
|
.Where(receiver => receiver != null)
|
|||
|
.Any(receiver => receiver.isConnected);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public virtual void ConnectReceivers()
|
|||
|
{
|
|||
|
// Debugger.Log($"{nameof(MultiSignalReceiver)} > ConnectReceivers");
|
|||
|
foreach (T receiver in SignalsReceivers)
|
|||
|
{
|
|||
|
receiver.onSignal += OnSignal;
|
|||
|
receiver.Connect();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public virtual void DisconnectReceivers()
|
|||
|
{
|
|||
|
// Debugger.Log($"{nameof(MultiSignalReceiver)} > DisconnectReceivers");
|
|||
|
foreach (T receiver in SignalsReceivers)
|
|||
|
{
|
|||
|
receiver.onSignal -= OnSignal;
|
|||
|
receiver.Disconnect();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|