OldBlueWater/BlueWater/Assets/Doozy/Runtime/Signals/Interfaces/ISignalProvider.cs

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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
// ReSharper disable UnusedMemberInSuper.Global
namespace Doozy.Runtime.Signals
{
public interface ISignalProvider
{
ProviderAttributes attributes { get; }
SignalStream stream { get; }
bool isConnected { get; }
void OpenStream();
void CloseStream();
bool SendSignal();
bool SendSignal<T>(T signalValue);
}
}