OldBlueWater/BlueWater/Assets/Doozy/Runtime/SceneManagement/ScriptableObjects/SceneManagementSettings.cs

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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using Doozy.Runtime.Common.ScriptableObjects;
namespace Doozy.Runtime.SceneManagement.ScriptableObjects
{
public class SceneManagementSettings : SingletonRuntimeScriptableObject<SceneManagementSettings>
{
/// <summary> Global debug flag for the SceneManagement system </summary>
public bool DebugMode;
}
}