OldBlueWater/BlueWater/Assets/Doozy/Runtime/SceneManagement/SceneLoaderSignalData.cs

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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
namespace Doozy.Runtime.SceneManagement
{
[Serializable]
public struct SceneLoaderSignalData
{
public SceneLoader source { get; private set; }
public SceneLoaderSignalData(SceneLoader sceneLoader) =>
source = sceneLoader;
public override string ToString() =>
source == null
? "Source is null!"
: $"({nameof(SceneLoader)}) [{source.name}] state: {source.currentState}";
}
}