OldBlueWater/BlueWater/Assets/Doozy/Runtime/SceneManagement/Events/SceneUnloadedEvent.cs

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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
namespace Doozy.Runtime.SceneManagement.Events
{
/// <summary>
/// UnityEvent used by the SceneDirector to notify when a Scene was unloaded.
/// <para/> Includes a reference to the unloaded Scene.
/// </summary>
[Serializable]
public class SceneUnloadedEvent : UnityEvent<Scene> {}
}