37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
![]() |
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
|
|||
|
// This code can only be used under the standard Unity Asset Store End User License Agreement
|
|||
|
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
|
|||
|
|
|||
|
namespace Doozy.Runtime.Reactor
|
|||
|
{
|
|||
|
/// <summary> Describes the computation types available for reactions </summary>
|
|||
|
public enum PlayMode
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Value goes from start value (A) to target value (B).
|
|||
|
/// <para/> A > B
|
|||
|
/// <para/> Animation restarts (from A) when looped.
|
|||
|
/// </summary>
|
|||
|
Normal,
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Value goes between start (A) and target (B) values back and forth
|
|||
|
/// <para/> A > B > A
|
|||
|
/// <para/> If looped, a loop is considered to go from start to target to start
|
|||
|
/// </summary>
|
|||
|
PingPong,
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Value goes between start (A) and target (B) values back and forth and returns to the start value as if connected by a spring.
|
|||
|
/// <para/> A > B(1) > B(2) > ... > B(n) > A
|
|||
|
/// </summary>
|
|||
|
Spring,
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Value randomly 'shakes' between start (A) and target (B) values back and forth and returns to the start value.
|
|||
|
/// <para/> A > Random(A,B) > Random(A,B) > ... > Random(A,B) > A
|
|||
|
/// </summary>
|
|||
|
Shake
|
|||
|
}
|
|||
|
}
|