26 lines
935 B
C#
26 lines
935 B
C#
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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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namespace Doozy.Runtime.Reactor
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{
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/// <summary> Defines how an Animator can behave without any outside input </summary>
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public enum AnimatorBehaviour
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{
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/// <summary> Do nothing </summary>
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Disabled,
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/// <summary> Play the animation forward (from 0 to 1) </summary>
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PlayForward,
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/// <summary> Play the animation in reverse (from 1 to 0) </summary>
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PlayReverse,
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/// <summary> Set the animation at 'from' value (at the start value of the animation) </summary>
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SetFromValue,
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/// <summary> Set the animation at 'to' value (at the end value of the animation) </summary>
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SetToValue
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}
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}
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