40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
![]() |
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
|
|||
|
// This code can only be used under the standard Unity Asset Store End User License Agreement
|
|||
|
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
|
|||
|
|
|||
|
using System;
|
|||
|
using Doozy.Runtime.Nody.Nodes.Internal;
|
|||
|
|
|||
|
namespace Doozy.Runtime.Nody.Nodes.System
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// System node used as the first node that gets activated in a graph.
|
|||
|
/// It’s treated as the root node and it cannot be moved.
|
|||
|
/// </summary>
|
|||
|
[Serializable]
|
|||
|
public sealed class StartNode : SystemNode
|
|||
|
{
|
|||
|
public override int minNumberOfInputPorts => 0;
|
|||
|
public override int minNumberOfOutputPorts => 1;
|
|||
|
|
|||
|
public StartNode() : base(SystemNodeType.Start)
|
|||
|
{
|
|||
|
AddOutputPort();
|
|||
|
lastOutputPort
|
|||
|
.SetCanBeDeleted(false)
|
|||
|
.SetCanBeReordered(false);
|
|||
|
|
|||
|
clearGraphHistory = true;
|
|||
|
}
|
|||
|
|
|||
|
public override void OnEnter(FlowNode previousNode = null, FlowPort previousPort = null)
|
|||
|
{
|
|||
|
base.OnEnter(previousNode, previousPort);
|
|||
|
GoToNextNode(firstOutputPort);
|
|||
|
}
|
|||
|
|
|||
|
public override FlowNode Clone() =>
|
|||
|
Instantiate(this);
|
|||
|
}
|
|||
|
}
|