OldBlueWater/BlueWater/Assets/Doozy/Runtime/Nody/Nodes/System/ExitNode.cs

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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System;
using Doozy.Runtime.Nody.Nodes.Internal;
namespace Doozy.Runtime.Nody.Nodes.System
{
/// <summary> System node used as the exit node out a sub-graph </summary>
[Serializable]
public sealed class ExitNode : SystemNode
{
public override int minNumberOfInputPorts => 1;
public override int minNumberOfOutputPorts => 0;
public ExitNode() : base(SystemNodeType.Exit)
{
AddInputPort();
lastInputPort
.SetCanBeDeleted(false)
.SetCanBeReordered(false);
}
public override FlowNode Clone() =>
Instantiate(this);
}
}