OldBlueWater/BlueWater/Assets/Doozy/Runtime/Nody/Enums/NodeState.cs

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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
// ReSharper disable CheckNamespace
namespace Doozy.Runtime.Nody
{
/// <summary> Defines the states of a node </summary>
public enum NodeState
{
/// <summary> Node is waiting to become active </summary>
Idle,
/// <summary> Node is running, but it's not the active node (only one node can be active) </summary>
Running,
/// <summary> Node is running and active (only one node can be active) </summary>
Active,
/// <summary> Node is paused (only an active node can be paused) </summary>
Paused
}
}