2023-08-02 06:08:03 +00:00
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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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2023-12-05 06:20:20 +00:00
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// ReSharper disable CheckNamespace
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2023-08-02 06:08:03 +00:00
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namespace Doozy.Runtime.Nody
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{
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/// <summary> Defines the states of a node </summary>
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public enum NodeState
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{
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/// <summary> Node is waiting to become active </summary>
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Idle,
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/// <summary> Node is running, but it's not the active node (only one node can be active) </summary>
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Running,
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/// <summary> Node is running and active (only one node can be active) </summary>
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2023-12-05 06:20:20 +00:00
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Active,
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/// <summary> Node is paused (only an active node can be paused) </summary>
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Paused
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2023-08-02 06:08:03 +00:00
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}
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}
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