OldBlueWater/BlueWater/Assets/Doozy/Editor/Signals/Layouts/SignalsSettingsWindowLayout.cs

35 lines
1.3 KiB
C#
Raw Normal View History

// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using System.Collections.Generic;
using Doozy.Editor.EditorUI;
using Doozy.Editor.EditorUI.Components;
using Doozy.Editor.EditorUI.ScriptableObjects.Colors;
using Doozy.Runtime.UIElements.Extensions;
using UnityEngine;
using UnityEngine.UIElements;
// ReSharper disable ClassNeverInstantiated.Global
namespace Doozy.Editor.Signals.Layouts
{
public sealed class SignalsSettingsWindowLayout : FluidWindowLayout
{
public override Color accentColor => EditorColors.Signals.Signal;
public override EditorSelectableColorInfo selectableAccentColor => EditorSelectableColors.Signals.Signal;
public override List<Texture2D> animatedIconTextures => EditorSpriteSheets.EditorUI.Icons.Settings;
public SignalsSettingsWindowLayout()
{
AddHeader("Settings", "Signals Global Settings", animatedIconTextures);
menu.SetStyleDisplay(DisplayStyle.None);
Initialize();
}
private void Initialize()
{
}
}
}