33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
![]() |
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
|
||
|
// This code can only be used under the standard Unity Asset Store End User License Agreement
|
||
|
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
|
||
|
|
||
|
using System.Collections.Generic;
|
||
|
using Doozy.Editor.EditorUI;
|
||
|
using Doozy.Editor.Nody.Nodes.Internal;
|
||
|
using Doozy.Runtime.SceneManagement.Nodes;
|
||
|
using UnityEditor;
|
||
|
using UnityEngine;
|
||
|
namespace Doozy.Editor.SceneManagement.Nodes
|
||
|
{
|
||
|
[CustomEditor(typeof(ActivateLoadedScenesNode))]
|
||
|
public class ActivateLoadedScenesNodeEditor : FlowNodeEditor
|
||
|
{
|
||
|
public override IEnumerable<Texture2D> nodeIconTextures => EditorSpriteSheets.SceneManagement.Icons.ActivateLoadedScenesNode;
|
||
|
|
||
|
protected override void InitializeEditor()
|
||
|
{
|
||
|
base.InitializeEditor();
|
||
|
|
||
|
componentHeader
|
||
|
.SetComponentNameText(ObjectNames.NicifyVariableName(nameof(ActivateLoadedScenesNode)))
|
||
|
.SetIcon(EditorSpriteSheets.SceneManagement.Icons.ActivateLoadedScenesNode)
|
||
|
.SetAccentColor(EditorColors.SceneManagement.Component)
|
||
|
.AddManualButton()
|
||
|
.AddApiButton()
|
||
|
.AddYouTubeButton()
|
||
|
;
|
||
|
}
|
||
|
}
|
||
|
}
|