OldBlueWater/BlueWater/Assets/Doozy/Editor/Common/ScriptableObjects/SingletonEditorScriptableObject.cs

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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using Doozy.Runtime.Common.Utils;
using UnityEditor;
using UnityEngine;
// ReSharper disable MemberCanBeProtected.Global
namespace Doozy.Editor.Common.ScriptableObjects
{
public abstract class SingletonEditorScriptableObject<T> : ScriptableObject where T : ScriptableObject
{
private static string dataFolderPath => $"{EditorPath.path}/Data";
private static string dataFileName => $"{typeof(T).Name}.asset";
private static string dataFilePath => $"{dataFolderPath}/{dataFileName}";
private static T s_instance;
public static T instance
{
get
{
if (s_instance != null) return s_instance;
s_instance = AssetDatabase.LoadAssetAtPath<T>(dataFilePath);
if (s_instance != null) return s_instance;
s_instance = CreateInstance<T>();
PathUtils.CreatePath(dataFolderPath);
AssetDatabase.CreateAsset(s_instance, dataFilePath);
return s_instance;
}
}
public static void Restore()
{
EditorUtility.SetDirty(instance);
AssetDatabase.SaveAssetIfDirty(instance);
}
public static void UndoRecord(string message)
{
Undo.RecordObject(instance, message);
EditorUtility.SetDirty(instance);
}
public static void Save(bool refreshAssetDatabase = false)
{
EditorUtility.SetDirty(instance);
AssetDatabase.SaveAssetIfDirty(instance);
if (refreshAssetDatabase) AssetDatabase.Refresh();
}
}
}