OldBlueWater/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Scripts/Utility/CozyUtilities.cs

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using System.Collections;
using DistantLands.Cozy.Data;
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using UnityEngine;
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namespace DistantLands.Cozy
{
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public class CozyUtilities
{
public Color DoubleGradient(Gradient start, Gradient target, float depth, float time)
{
return Color.Lerp(start.Evaluate(time), target.Evaluate(time), depth);
}
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}
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[System.Serializable]
public class WeatherRelation
{
[Range(0, 1)] public float weight; public WeatherProfile profile; public bool transitioning = true;
public IEnumerator Transition(float value, float time)
{
transitioning = true;
float t = 0;
float start = weight;
while (t < time)
{
float div = (t / time);
yield return new WaitForEndOfFrame();
weight = Mathf.Lerp(start, value, div);
t += Time.deltaTime;
}
weight = value;
transitioning = false;
}
}
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}