73 lines
1.3 KiB
C#
73 lines
1.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Reflection;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace DistantLands.Cozy
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{
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[ExecuteAlways]
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public class CozyDebugModule : CozyModule
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{
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// Start is called before the first frame update
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void Awake()
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{
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if (!enabled)
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return;
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}
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(CozyDebugModule))]
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public class E_CozyDebugModule : E_CozyModule
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{
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CozyDebugModule t;
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void OnEnable()
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{
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t = (CozyDebugModule)target;
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}
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public override GUIContent GetGUIContent()
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{
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return new GUIContent(" Debug", (Texture)Resources.Load("Debug"), "Aids in debugging and testing the COZY system.");
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}
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public override void OnInspectorGUI()
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{
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}
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public override void OpenDocumentationURL()
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{
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Application.OpenURL("https://distant-lands.gitbook.io/cozy-stylized-weather-documentation/how-it-works/modules/debug-module");
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}
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public override void DisplayInCozyWindow()
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{
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foreach (E_CozyModule module in E_CozyWeather.editors)
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{
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module.GetDebugInformation();
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}
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}
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}
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#endif
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}
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