OldBlueWater/BlueWater/Assets/Distant Lands/Cozy Weather/Contents/Scripts/Data/FX/MultiFXProfile.cs

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using System.Collections;
using UnityEngine;
using UnityEngine.Audio;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace DistantLands.Cozy.Data
{
[System.Serializable]
[CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Multi FX", order = 361)]
public class MultiFXProfile : FXProfile
{
public CozyWeather weather;
[System.Serializable]
public class MultiFXType
{
public FXProfile FX;
public AnimationCurve intensityCurve;
}
[MultiAudio]
public List<MultiFXType> multiFX;
public override void PlayEffect(float weight)
{
if (weather == null)
weather = CozyWeather.instance;
foreach (MultiFXType i in multiFX)
{
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i.FX.PlayEffect(i.intensityCurve.Evaluate(weather.timeModule.currentTime) * weight);
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}
}
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public override bool InitializeEffect(CozyWeather weather)
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{
if (weather == null)
weather = CozyWeather.instance;
foreach (MultiFXType i in multiFX)
{
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i.FX.InitializeEffect(weather);
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}
return true;
}
}
#if UNITY_EDITOR
[CustomEditor(typeof(MultiFXProfile))]
[CanEditMultipleObjects]
public class E_MultiFXProfile : E_FXProfile
{
void OnEnable()
{
}
public override void RenderInWindow(Rect pos)
{
float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight);
serializedObject.Update();
EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("multiFX"));
serializedObject.ApplyModifiedProperties();
}
public override float GetLineHeight()
{
return 1 + (serializedObject.FindProperty("multiFX").isExpanded ? serializedObject.FindProperty("multiFX").arraySize : 0);
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(serializedObject.FindProperty("multiFX"));
serializedObject.ApplyModifiedProperties();
}
}
#endif
}